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 Post subject: Re: SOCOM: U.S. Navy SEALs Confrontation, Beta
PostPosted: Tue Sep 09, 2008 6:30 pm 
4 Star General
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Joined: Thu Mar 06, 2008 10:02 pm
Posts: 460
Location: Northeast Illinois
mdz24cavalier wrote:
From Socom.com
Quote:
Qore members, however, have to wait until September 12 to start the beta.

At least it's a Friday. :D

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 Post subject: Re: SOCOM: U.S. Navy SEALs Confrontation, Beta
PostPosted: Tue Sep 09, 2008 10:26 pm 
Air Marshall
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Joined: Fri Jul 25, 2008 9:17 pm
Posts: 136
Location: Toledo, OH
Don't worry...its not working anyways. I can rarely even log into the game, let alone start a match.

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 Post subject: Re: SOCOM: U.S. Navy SEALs Confrontation, Beta
PostPosted: Thu Sep 11, 2008 11:14 pm 
Air Marshall
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Joined: Fri Jul 25, 2008 9:17 pm
Posts: 136
Location: Toledo, OH
I had my first real session last night. The game is fun, a little faster paced than MGO (there's a RUN button :lol: ). Objectives and controls are similar to MGO, too. My favorite part so far is the level of customization on outfits, weapons, gear, etc.

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 Post subject: Re: SOCOM: U.S. Navy SEALs Confrontation, Beta
PostPosted: Fri Sep 12, 2008 10:42 pm 
4 Star General
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Joined: Thu Mar 06, 2008 10:02 pm
Posts: 460
Location: Northeast Illinois
I just got my code in an email. :twisted: Time to die. :twisted: ak shotgun sniper

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 Post subject: Re: SOCOM: U.S. Navy SEALs Confrontation, Beta
PostPosted: Fri Sep 12, 2008 10:46 pm 
Supreme Commander
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Joined: Mon Mar 03, 2008 2:05 pm
Posts: 762
Location: Northeast Ohio, In the Lake
Got my email...downloading now. :D

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 Post subject: Re: SOCOM: U.S. Navy SEALs Confrontation, Beta
PostPosted: Mon Sep 15, 2008 8:22 am 
Supreme Commander
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Joined: Mon Mar 03, 2008 2:05 pm
Posts: 762
Location: Northeast Ohio, In the Lake
Developer...
Posted by David “Point Man” Brothers wrote:
Surprise!
A lot of people have asked this, and I can finally reveal it. My PSN ID is SOCOMPointMan.

Qore Audience
Posted by David “Point Man” Brothers' wrote:

Hey all! I just got this in my mailbox from the Qore gang. They've got some great info for the Qore subscribers who are ready and starving to get into the SOCOM: U.S. Navy SEALs Confrontation public beta.

Greetings all Qore Episode 1 and Annual Customers,


We have some great news for you - the SOCOM: U.S. Navy SEALs Confrontation public beta is scheduled to be available tomorrow afternoon (think 5:00 PM PST) to all that purchased Episode 01 of Qore and that became Qore Annual Subscribers as of Episode 01. Please note that you will not be able to download the SOCOM: Confrontation beta through the Episode 01 Download Center – you can only gain access by using the SOCOM: Confrontation Beta Promotion Code that is being emailed to you tomorrow.

Once you receive the email containing your Promotion Code:

Go to the PLAYSTATION®Network Icon on the PLAYSTATION®3 XMB™ (XrossMediaBar)
Select “Account Management”
Select “Transaction Management”
Choose “Redeem PLAYSTATION®Network Card or Promotion Code”
Enter the code (below)
Click “Continue”
The download will be available on the next screen

Sound good? Keep an eye on your mailboxes.

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 Post subject: Re: SOCOM: U.S. Navy SEALs Confrontation, Beta
PostPosted: Tue Sep 16, 2008 8:30 am 
Supreme Commander
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Joined: Mon Mar 03, 2008 2:05 pm
Posts: 762
Location: Northeast Ohio, In the Lake
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 Post subject: Re: SOCOM: U.S. Navy SEALs Confrontation, Beta
PostPosted: Tue Sep 16, 2008 12:50 pm 
Supreme Commander
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Joined: Mon Mar 03, 2008 2:05 pm
Posts: 762
Location: Northeast Ohio, In the Lake
When Ever I get my GAMESTOP beta code I'll pass two codes along to Ray and whom ever else needs one.

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 Post subject: Re: SOCOM: U.S. Navy SEALs Confrontation, Beta
PostPosted: Thu Sep 18, 2008 8:16 am 
Supreme Commander
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Joined: Mon Mar 03, 2008 2:05 pm
Posts: 762
Location: Northeast Ohio, In the Lake
Posted by Seth Luisi wrote:
SOCOM: U.S. Navy SEALs Confrontation Public Beta 1.30 Patch Incoming
We are happy to announce that the eagerly anticipated SOCOM: U.S. Navy SEALs Confrontation Public Beta 1.30 Patch will be released on Thursday, September 18th, at 12:00 GMT/UTC (8am EDT, 5am PDT, 1pm BST, 9pm JST/KST).

The SOCOM: Confrontation 1.30 patch addresses the following issues:

* Abnormally long network synchronization issues when some users in a game have a poor network connection. This issue causes 4-7 minute (or longer) load times when late joining a game.
* Fixed an issue where respawn game late joiners were sometimes stuck in spectator mode and could not respawn into the game.
* Removed the latency detection network test which was causing some users with poor network connections to receive the network latency icon (red X).
* Fixed an issue where clients with different client versions (patches) could play together in a default medley game.
* Fixed an issue where if the session master leaves the game, late joiners could not "green up" and late join into the game.
* Fixed corrupt characters in the European and Japanese EULAs and Server News.
* Fixed many join game issues and made joining a game quicker. We are still optimizing this.
* Fixed an issue where if you add and then remove someone from your block list they were still unable to send you a message.
* Improved accuracy while moving (based on user feedback). Partial implementation. More improvements to come.
* Reduced the encumbrance penalty (based on user feedback).
* Changed the default round time for Medley games from 8 minutes to 6 minutes (based on user feedback).

We are still looking into the following issues and they will be addressed in a future patch:

* Some late joiners have really bad framerate (5fps) and crash if they exit the game from the start menu. This happens at approximately 1/50 frequency.
* Some late joiners will get stuck on the round complete screen. This is timing dependent.
* Some users will crash in-game. This happens at approximately 1/100 frequency (games).
* Some late joiners get stuck on the loading screen, loading into a game. This happens at approximately 1/100 frequency.
* Green or corrupted particles appear for RPG, C4 and AT4 explosions. This happens at approximately 1/4 frequency (users).
* Further tuning and tweaking based on user feedback.

Once the patch is released, we will continue to keep an eye out for any additional issues which may arise.

Regards,
SOCOM: Confrontation Online Team

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 Post subject: Re: SOCOM: U.S. Navy SEALs Confrontation, Beta
PostPosted: Thu Sep 18, 2008 7:24 pm 
4 Star General
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Joined: Thu Mar 06, 2008 10:02 pm
Posts: 460
Location: Northeast Illinois
Finaly.

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 Post subject: Re: SOCOM: U.S. Navy SEALs Confrontation, Beta
PostPosted: Thu Sep 18, 2008 8:55 pm 
Colonel
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Joined: Fri Mar 07, 2008 4:25 pm
Posts: 284
Location: Northern NY
Highscores: 3
wow maybe i'll be able to play..

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 Post subject: Re: SOCOM: U.S. Navy SEALs Confrontation, Beta
PostPosted: Sat Oct 04, 2008 3:11 pm 
Sergeant
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Joined: Sun Mar 09, 2008 9:07 am
Posts: 59
Location: Philladelphia. PA
i hate waiting and i am getting tired of waiting it has been more then a week waiting for my e-mail to get my beta

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 Post subject: Re: SOCOM: U.S. Navy SEALs Confrontation, Beta
PostPosted: Mon Oct 06, 2008 6:34 am 
Supreme Commander
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Joined: Mon Mar 03, 2008 2:05 pm
Posts: 762
Location: Northeast Ohio, In the Lake
There are still tons of people that have not received their codes.

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 Post subject: Re: SOCOM: U.S. Navy SEALs Confrontation, Beta
PostPosted: Mon Oct 06, 2008 7:38 am 
Supreme Commander
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Joined: Mon Mar 03, 2008 2:05 pm
Posts: 762
Location: Northeast Ohio, In the Lake
Posted by Seth Luisi wrote:
SOCOM Confrontation Public Beta 1.50 Patch Incoming
We are happy to announce that the SOCOM Confrontation Public Beta 1.50

Patch will be released on Monday, October 6th, at 1200 GMT/UTC (8am EDT,

5am PDT, 1pm BST, 9pm JST).


The SOCOM Confrontation 1.50 patch addresses the following issues:


Fixed an issue where some players were invisible and invincible.

Fixed an issue where the scoreboard, round complete and game complete

screens where not displaying player names.

Fixed an issue where players would not see any indication that they were

receiving damage until they were killed.

Fixed numerous stability issues.

Fixed an issue where the latency detection was detecting abnormal

latency and freezing player input but the red X was not being displayed.

Further improved the latency detection.

Fixed numerous framerate hitches during gameplay.

Fixed an issue where the round does not end after the satchel is

detonated.

Fixed an issue where the satchel would teleport when being disarmed.

Fixed an issue where the game host could not kill VIPs.

Fixed many issues with Private Games and game invites.

Fixed an issue where the controller preset would change unintentionally.

Improvements in displaying stats in the leaderboards.

Fixed issues with sending and revoking clan invites.

Fixed many lag pedal exploits.

Enabled Motion Sensor Auto-Detect Horizon option by default. This

should help a lot of players who are having problems with the SixAxis

lean when not holding the controller perfectly straight. For players

looking for increased precision, this option should be turned off and

the sensitivity turned up.


The main purpose of this patch is to address a number of issues with the

game. We are still reading player feedback in the forums and will be

making future changes to the game based on that feedback.


Please note, the network latency detection was functioning in the last

patch but the red X icon was not displaying. This caused users to freeze

with no indication as to why they were freezing. We've fixed this issue

and the network latency icon is displaying once again. Please report in

the SOCOM Confrontation PlayStation.com forums if you are seeing the "red

X" disconnect icon under normal gameplay conditions.

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 Post subject: Re: SOCOM: U.S. Navy SEALs Confrontation, Beta
PostPosted: Mon Oct 06, 2008 6:53 pm 
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Joined: Thu Mar 06, 2008 10:02 pm
Posts: 460
Location: Northeast Illinois
Good to see that there fixing it up.

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