I borrowed this from Blaargblaarg.
ENGINEER
Engineer/EngineerPrimary: Sets up an automated turret which targets the enemy.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Engineer/MedicPrimary: Sets up an automated turret which targets the enemy.
Secondary: Throws a health pack, which can be picked up by other players.
Engineer/ScoutPrimary: Sets up an automated turret which targets the enemy.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Engineer/AssaultPrimary: Sets up an automated turret which targets the enemy.
Secondary: Temporarily boosts running speed.
Engineer/TactitianPrimary: Sets up an automated turret which targets the enemy.
Secondary: Requests air support from a sentry bot which targets the enemy.
Engineer/SaboteurPrimary: Sets up an automated turret which targets the enemy.
Secondary: Throws a sticky, proximity-activated C-4 charge.
MEDIC
Medic/MedicPrimary: Revives downed team mates.
Secondary: Throws a health pack, which can be picked up by other players.
Medic/EngineerPrimary: Revives downed team mates.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Medic/ScoutPrimary: Revives downed team mates.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Medic/AssaultPrimary: Revives downed team mates.
Secondary: Temporarily boosts running speed.
Medic/TactitianPrimary: Revives downed team mates.
Secondary: Requests air support from a sentry bot which targets the enemy.
Medic/SaboteurPrimary: Revives downed team mates.
Secondary: Throws a sticky, proximity-activated C-4 charge.
SCOUT
Scout/ScoutPrimary: Uses a cloaking suit to become near-invisible.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Scout/EngineerPrimary: Uses a cloaking suit to become near-invisible.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Scout/MedicPrimary: Uses a cloaking suit to become near-invisible.
Secondary: Throws a health pack, which can be picked up by other players.
Scout/AssaultPrimary: Uses a cloaking suit to become near-invisible.
Secondary: Temporarily boosts running speed.
Scout/TactitianPrimary: Uses a cloaking suit to become near-invisible.
Secondary: Requests air support from a sentry bot which targets the enemy.
Scout/SaboteurPrimary: Uses a cloaking suit to become near-invisible.
Secondary: Throws a sticky, proximity-activated C-4 charge.
ASSAULT
Assault/AssaultPrimary: Dons heavy armour twice as strong as normal.
Secondary: Temporarily boosts running speed.
Assault/EngineerPrimary: Dons heavy armour twice as strong as normal.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Assault/MedicPrimary: Dons heavy armour twice as strong as normal.
Secondary: Throws a health pack, which can be picked up by other players.
Assault/ScoutPrimary: Dons heavy armour twice as strong as normal.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Assault/TactitianPrimary: Dons heavy armour twice as strong as normal.
Secondary: Requests air support from a sentry bot which targets the enemy.
Assault/SaboteurPrimary: Dons heavy armour twice as strong as normal.
Secondary: Throws a sticky, proximity-activated C-4 charge.
TACTITION
Tactitian/TactitianPrimary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Requests air support from a sentry bot which targets the enemy.
Tactitian/EngineerPrimary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Tactitian/MedicPrimary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Throws a health pack, which can be picked up by other players.
Tactitian/ScoutPrimary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Tactitian/AssaultPrimary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Temporarily boosts running speed.
Tactitian/SaboteurPrimary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Throws a sticky, proximity-activated C-4 charge.
SABOTEUR
Saboteur/SaboteurPrimary: Assumes the disguise of a randomly selected enemy player.
Secondary: Throws a sticky, proximity-activated C-4 charge.
Saboteur/EngineerPrimary: Assumes the disguise of a randomly selected enemy player.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Saboteur/MedicPrimary: Assumes the disguise of a randomly selected enemy player.
Secondary: Throws a health pack, which can be picked up by other players.
Saboteur/ScoutPrimary: Assumes the disguise of a randomly selected enemy player.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Saboteur/AssaultPrimary: Assumes the disguise of a randomly selected enemy player.
Secondary: Temporarily boosts running speed.
Saboteur/TactitianPrimary: Assumes the disguise of a randomly selected enemy player.
Secondary: Requests air support from a sentry bot which targets the enemy.
2. Killzone 2 Class Weapons
Rifleman (Default Class)M82 Assault Rifle
StA-52 Assault Rifle
StA-11 SMG
VC9 Rocket Launcher
M13 Combat Shotgun
M1 LMG
StA3 LMG
StA-18 Pistol
M4 Revolver
Grenade Launcher
M194 Frag Grenade
MedicM82 Assault Rifle
StA-52 Assault Rifle
StA-18 Pistol
M194 Frag Grenade
TacticianM82 Assault Rifle
StA-52 Assault Rifle
StA-18 Pistol
M4 Revolver
M194 Frag Grenade
EngineerM13 Combat Shotgun
StA-18 Pistol
M4 Revolver
M194 Frag Grenade
AssaultM327 Grenade Launcher
M80 Rocket Launcher
VC9 Rocket Launcher
StA-18 Pistol
M4 Revolver
M194 Frag Grenade
SaboteurStA-14 Rifle
StA-11 SMG
StA-18 Pistol
M4 Revolver
M194 Frag Grenade
ScoutVC-32 Sniper Rifle
StA-18 Pistol
M4 Revolver
M194 Frag Grenade